File player.hpp¶
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class Player
- #include <player.hpp>
THe Player class represents the player character that the player controls.
Public Functions
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Player(std::unique_ptr<Actor> actor, Room &room)
Construct from an Actor and the Room where the Player shall be contained.
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void unload() const
Unload routine.
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void update()
Update routine.
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void draw() const
Draw routine.
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Actor &getActor() const
Get the player’s actor
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void moveByVelocity(Vector2 velocity)
Move the player by a certain velocity.
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Vector2 getPosition() const
Get the player’s position.
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void setPosition(Vector2 pos)
Set the player’s position.
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Vector2 getCenterPosition() const
Get the player’s position with an ‘anchor’ in the center.
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Vector2 getTilePosition() const
Get the player’s tile position.
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void setTilePosition(Vector2 tilePos)
Set the player’s tile position.
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Vector2 getCollisionPos() const
Get the position of the collision.
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Vector2 getCollisionCenterPos() const
Get the center position of the player’s collision.
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void setMovementLock(bool value)
Set whether the Player should be able to move or not.
Private Functions
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Player(std::unique_ptr<Actor> actor, Room &room)