File interfaceService.hpp¶
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class InterfaceService
- #include <interfaceService.hpp>
The InterfaceService acts for the User Interface (UI).
Public Functions
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InterfaceService()
Empty constructor.
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~InterfaceService()¶
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void initBin(GameData &bin)
Initialize this service with a GameBin.
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Font getFont() const
Get the font used for the game’s UI.
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void showDialogue(const std::string &id, bool runScript = true)
Open a dialogue with a certain title.
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void showDialogue(const DialogueBin &dialogue, bool runScript = true)
Open the dialogue with a Dialogue structure
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InterfaceView *getCurrentView()
Get the current active view.
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void showInterface(const std::string &title, bool runScript = true)
Set this view as the current one and show it.
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void hideInterface(bool runScript = true)
Hide the current view (no current view).
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void setNotifyLock()¶
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bool getNotifyLock()¶
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KeyboardKey getLastKey()
Get the last pressed key.
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void doFadeTransition()
Active a fade transition.
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void updateFade()
Update transition routine.
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void setTransitionPointCallback(std::function<void()> callback)
Set transition point callback.
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void update()
Update routine.
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void draw()
Draw routine.
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void unload() const
Unload routine.
Public Static Functions
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static ElementFactory &getFactory()
Get a reference to the factory helper.
Private Members
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Font font¶
The loaded font that will be used for the User Interface.
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bool fpsVisible¶
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bool notifyLock = false¶
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std::map<std::string, std::unique_ptr<InterfaceView>> views¶
Available UI Views.
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std::string currentViewName¶
Current active view.
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KeyboardKey lastKey = KEY_NULL¶
Last KeyboardKey.
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int frameCounter¶
Frame counter for transition tween
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bool transitionActive¶
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Color transitionColor¶
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float alpha¶
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bool transitionSecondStage¶
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std::function<void()> onTransitionPoint¶
Private Static Attributes
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static ElementFactory factory¶
Helper for instantiating element types.
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InterfaceService()