Class TileSet

class TileSet : public ISaveable

The TileSet class represents a collection of tiles that can be used for a TileMap or another object

See also

TileMap

Public Functions

TileSet()

Empty constructor.

TileSet(const std::string &fileName)

Constructor that takes the path to the .rtiles file

TileSet(const std::string &textureSource, Vector2 tileSize)

Constructor that takes the path of the texture (image file) and a Vector2 that represents the tile size

TileSet(const std::string &textureSource, int tileSizeInt)

Like TileSet(std::string textureSource, Vector2 tileSize), but takes an int for tile size with identical width and height (square tiles)

TileSet(TileSetBin bin)

Constructor that takes the TileSetBin binary structure

virtual json dumpJson() override

Dump the TileSet’s data into a nlohmann::json object

void unload() const

Unload routine

Vector2 getTileSize() const

Get the size of a tile. Since a tile may have different width and height, it returns a Vector2

void setTileSize(int size)

Set the tile size to an integer value. Both width and height will be this value.

void setTileSizeVector(Vector2 vec)

Set the tile size to a Vector2 value. The x component is taken for width; the y component is taken for height.

int getTileHeight()

Get the height of a tile unit in this TileSet.

int getTileWidth()

Get the width of a tile unit in this TileSet.

void setTileHeight(int value)

Set a tile unit height.

void setTileWidth(int value)

Set a tile unit width.

Texture getTexture() const

Get the texture of this TileSet.

Returns:

A raylib Texture.

std::string getTextureSource()

Get the path to the texture image file.

void setTextureSource(const std::string &source)

Set the TileSet’s texture source image.

std::string getSource()

Get the path to the file that represents this TileSet.

bool areAtlasCoordsValid(Vector2 atlasCoords) const

Check whether the given coordinates are valid

AtlasTile getTile(Vector2 atlasCoords)

Get a tile from this TileSet as an AtlasTile.